Does Easy Do It?
“EDUTAINMENT” mating education with entertainment does it work?
This portion of game developer article Seymour Papert talks about:
- interactive “edutainment” how most programs are not taking the right approach to joining education and entertainment. An example given talks about the “game” a were children are traveling to next chapters/ goals, at each stage they need to put in the answer to a math problems. Its too boring!
- TWO big lessons from computer games; “hard fun” its fun because its hard. learning happens best when one is deeply engaged in hard and challenging activities. As long as activities are interesting; cooperative learners learn far better than children who go mindlessly through the motions of learning.
- Two strategies; recognize that talking about games and learning is an important activity; encourage children to become game designers themselves
